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基于联盟图博弈的地下空间无人机应急通信网络拓扑控制算法

王博文 孙彦景

王博文, 孙彦景. 基于联盟图博弈的地下空间无人机应急通信网络拓扑控制算法[J]. 电子与信息学报, 2022, 44(3): 996-1005. doi: 10.11999/JEIT211205
引用本文: 王博文, 孙彦景. 基于联盟图博弈的地下空间无人机应急通信网络拓扑控制算法[J]. 电子与信息学报, 2022, 44(3): 996-1005. doi: 10.11999/JEIT211205
WANG Bowen, SUN Yanjing. Coalitional Graph Game Based Topology Control Algorithm for Unmanned Aerial Vehicle Emergency Networks in Underground Space[J]. Journal of Electronics & Information Technology, 2022, 44(3): 996-1005. doi: 10.11999/JEIT211205
Citation: WANG Bowen, SUN Yanjing. Coalitional Graph Game Based Topology Control Algorithm for Unmanned Aerial Vehicle Emergency Networks in Underground Space[J]. Journal of Electronics & Information Technology, 2022, 44(3): 996-1005. doi: 10.11999/JEIT211205

基于联盟图博弈的地下空间无人机应急通信网络拓扑控制算法

doi: 10.11999/JEIT211205
基金项目: 国家自然科学基金(62101556, 62071472),江苏省自然科学基金(BK20210489),江苏省教育厅未来网络科研基金(FNSRFP-2021-YB-12),中国矿业大学“工业物联网与应急协同”创新团队资助计划(2020ZY002)
详细信息
    作者简介:

    王博文:男,1994年生,副教授,研究方向为无人机应急通信网络、图论、博弈论、匹配理论

    孙彦景:男,1977年生,教授,研究方向为工业物联网与应急协同

    通讯作者:

    孙彦景 yanjingsun_cn@163.com

  • 中图分类号: TN929.5

Coalitional Graph Game Based Topology Control Algorithm for Unmanned Aerial Vehicle Emergency Networks in Underground Space

Funds: The National Natural Science Foundation of China (62101556, 62071472), The Natural Science Foundation of Jiangsu Province (BK20210489), The Future Network Scientific Research Fund Project (FNSRFP-2021-YB-12), The Program for “Industrial IoT and Emergency Collaboration” Innovative Research Team in CUMT (2020ZY002)
  • 摘要: 地下空间灾害事故对极端环境下应急通信网络快速重组与灾情信息实时回传提出了严峻挑战,亟需构建具备按需动态重构、快速响应能力的无人机(UAV)应急通信网络。针对拓扑快变等动态不确定性造成的网络连通性频繁失效等问题,该文利用图论对时变拓扑的关键信息提取简化后,将联盟博弈(CG)引入时变拓扑图,提出一种基于联盟图博弈的自适应拓扑控制算法(CGG-ATC),通过协同决策建立远程传输链路(LLs)维护拓扑连通性。仿真结果表明,与其他现有算法相比,该算法能更好地实现拓扑连通性、平均传输时延与链路损耗3种性能之间的权衡优化。此外,该算法具有较快的收敛速度,能支持灾后动态不确定场景下组网决策随拓扑快变弹性适变。
  • 图  1  地下空间灾后UAV应急通信网络

    图  2  时变网络拓扑图与BCT转化

    图  3  端到端平均时延性能对比

    图  4  网络拓扑连通性对比

    图  5  链路损耗性能对比

    图  6  收敛性能对比

    表  1  最大权轮转互操作联盟搜索(MWRS)算法

     (1) 初始化:给定联盟结构${\varPi _t}$,UAV节点通过信息交换建立$ G_t^D $,每架UAV用一个1 bit标签表示当前状态:还未收到替换请求用白色表示,

       已收到替换请求但未在环内用灰色表示,已在环用黑色表示,初始化所有节点标签为白色。${\text{ch}}({v_i})$为${v_i}$的子节点集,初始化$ {C_{{\text{mw}}}} $为空
       集记录当前最大权有向环。
     (2) while $\exists {v_i} \in G_t^D$且${v_i}$标签为白
     (3)     调用函数Traverse$\left( {{v_i}} \right)$遍历${v_i}$的子节点集,${v_i}$标签转换为灰色;
     (4) end while
     (5) Return $ {C_{{\text{mw}}}} $
     (6) Traverse$\left( {{v_i}} \right)$:
     (7)   for $\forall {v_j} \in {\text{ch}}\left( {{v_i}} \right)$ 执行
     (8)    If ${v_j}$为白色
     (9)    Traverse$\left( {{v_j}} \right)$;
     (10)    else if ${v_j}$为灰色
     (11)    找到环$C$;
     (12)       If $C$权值之和大于${C_{{\rm{mw}}} }$的权值之和,环内没有节点在同一联盟内且环内任一边相连的
     (13)         两个节点对之间交换次数不超过两次(避免乒乓球效应),$ {C_{{\text{mw}}}} = C $;
     (14)       end if
     (15)      else
     (16)       结束本次循环;
     (17)    end if
     (18) end for
    下载: 导出CSV

    表  2  基于联盟图博弈的自适应拓扑控制(CGG-ATC)算法

     (1)步骤1 进入下一时刻$ t $
     (2)根据拓扑结构变化更新时变拓扑图$ {G_t} = (V(t),E(t)) $,并转化为BCT确定最大联盟数$ K $并指导CGG重构与策略空间的简化,通过信息
       交换更新效用函数值后,根据当前不稳定的联盟结构${\varPi _{t - 1} }$确定联盟转换意愿,初始时刻${\varPi _0}$通过随机联盟划分确定;
     (3)步骤2 轮转交换互操作
     (4)根据联盟转换意愿建立$ G_t^D $,调用MWRS算法得到一个最大权轮转互操作联盟$ \left\{ {{v_1},{v_2},\cdots,{v_i}} \right\} $;
     (5) 执行轮转互换操作$ {v_1} \to {v_2} \to ,\cdots,{v_{i - 1}} \to {v_i} \to {v_1} $后得到当前联盟结构${\varPi _t}$;
     (6) 重复步骤2直到${\varPi _t}$中不存在轮转互操作联盟;
     (7) 输出NSE联盟策略${\varPi _t}$。
    下载: 导出CSV
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出版历程
  • 收稿日期:  2021-11-02
  • 修回日期:  2022-02-16
  • 录用日期:  2022-02-21
  • 网络出版日期:  2022-02-28
  • 刊出日期:  2022-03-28

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