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面向VR应用的花卉植物物理渲染技术研究与实现

淮永建 张晗 张帅

淮永建, 张晗, 张帅. 面向VR应用的花卉植物物理渲染技术研究与实现[J]. 电子与信息学报, 2018, 40(7): 1627-1634. doi: 10.11999/JEIJ170995
引用本文: 淮永建, 张晗, 张帅. 面向VR应用的花卉植物物理渲染技术研究与实现[J]. 电子与信息学报, 2018, 40(7): 1627-1634. doi: 10.11999/JEIJ170995
HUAI Yongjian, ZHANG Han, ZHANG Shuai. Research and Implementation on Flower Plants Rendering Technology Based on Physical Light Simulation for VR Application[J]. Journal of Electronics & Information Technology, 2018, 40(7): 1627-1634. doi: 10.11999/JEIJ170995
Citation: HUAI Yongjian, ZHANG Han, ZHANG Shuai. Research and Implementation on Flower Plants Rendering Technology Based on Physical Light Simulation for VR Application[J]. Journal of Electronics & Information Technology, 2018, 40(7): 1627-1634. doi: 10.11999/JEIJ170995

面向VR应用的花卉植物物理渲染技术研究与实现

doi: 10.11999/JEIJ170995
基金项目: 

国家自然科学基金(31770589),北京林业大学创新团队项目(2015ZCQ-XX)

详细信息
    作者简介:

    淮永建: 男,1970年生,教授,博士生导师,研究方向为虚拟现实技术及可视化. 张 晗: 女,1993年生,硕士生,研究方向为虚拟植物及交互技术. 张 帅: 男,1990年生,初级工程师,研究方向为虚拟现实及可视化.

  • 中图分类号: TP391

Research and Implementation on Flower Plants Rendering Technology Based on Physical Light Simulation for VR Application

Funds: 

The National Natural Science Foundation of China (31770589), The Innovation Team Project of Beijing Forestry University (2015ZCQ-XX)

  • 摘要: 花卉植物高真实感的仿真交互是目前虚拟植物可视化研究的一个重要方向。随着虚拟现实技术的普及,越来越多的应用采用了VR头戴设备的呈现方式。VR系统需要高度真实的沉浸感画面,通用的植物建模和图形引擎渲染功能已不能满足该需求。该文通过分析光照原理并融合基于物理的渲染技术,提出基于双向散射分布函数BSDF的花卉植物高度真实感的物理渲染算法,利用ShaderLab,对几种盆栽花卉植物在光照下进行仿真,并对融合算法做优化处理。针对VR头盔设备HTC Vive的成像效果,对图像进行扭曲变形优化,使画面更符合人眼双目立体视觉成像效果,增强系统沉浸感。最后基于该方法设计并实现了一个头盔式VR花卉植物仿真模拟系统,获得了逼真的场景漫游体验效果。
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出版历程
  • 收稿日期:  2017-10-24
  • 修回日期:  2018-03-28
  • 刊出日期:  2018-07-19

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