巫影, 何琳, 黄映云, 等. 虚拟现实技术综述[J]. 计算机与数字工程, 2002, 30(3): 41-44.doi: 10.3969/j.issn.1672-9722. 2002.03.007.
|
WU Ying, HE Lin, HUANG Yingyun, et al. Summarizing of virtual reality technology[J]. Computer and Digital Engineering, 2002, 30(3): 41-44. doi: 10.3969/j.issn.1672- 9722.2002.03.007
|
MA Wei and ZHA Hongshan. Realistic rendering of small- scale plants[J]. Journal of Computer-Aided Design & Computer Graphics, 2009, 21(4): 505-510.
|
HUAI Yongjian and ZENG Xi. Visual simulation of morphology and growth of virtual flower plants[J]. Computer Engineering and Applications, 2012, 48(8): 185-188. doi: 10.3778/j.issn.1002-8331.2012.08.053.
|
MA Ruishi and BAI Shunxian. Image based plant leaves wither deformation measurement simulation[J]. Computer Simulation, 2012, 29(10): 302-305. doi: 10.3969/j.issn.1006- 9348.2012.10.072.
|
ZHANG Ming. Research and realization of dynamic simulation technology for 3D diversion process[D]. [Master dissertation], Xiamen University, 2009.
|
HUAI Yongjian and LI Fan. Simulation on motion behavior of virtual flower in variable wind fields[J]. Transactions of the Chinese Society of Agricultural Engineering, 2012, 28(19): 130-136. doi: 10.3969/j.issn.1002-6819.2012.19.017.
|
MENG Xiangyan, REN Yumiao, and PAN Haixian. Algorithm for illumination and shadow model in realistic volume rendering[J]. Laser Journal, 2016, 37(8): 141-144. doi: 10.14016/j.cnki.jgzz.2016.08.141.
|
ZHAO Hui. Simulation of vegetation realism based on radiation method[D]. [Master dissertation], Jilin University, 2014.
|
TANG Yong, ZHANG Lihui, L? Mengya, et al. Research progress in real time modeling and rendering for realistic ocean scene[J]. Journal of Yanshan University, 2016, 40(6): 471-480. doi: 10.3969/j.issn.1007-791X.2016.06.001.
|
CHEN Shengyu. Drawing and dynamic simulation of complex vegetation scene based on GPU[D]. [Master dissertation], University of Electronic Science and Technology of China, 2016.
|
[11] GAO Yuan, LIU Yue, CHENG Dewen, et al. A review on development of head mounted display[J]. Journal of Computer-Aided Design & Computer Graphics, 2016, 28(6): 896-904. doi: 10.3969/j.issn.1003-9775.2016.06.004.
|
XIE Yonghua, YUAN Fuxing, and WANG Chang. Research of 3D cloud illumination model based on importance sampling[J]. Journal of System Simulation, 2016, 28(1): 57-62.
|
[13] KAJIYA J T. The rendering equation[J]. ACM Siggraph Computer Graphics, 1986, 20(4): 143-150. doi: 10.1145/15922. 15902.
|
[14] STAM J. Diffraction shaders[J]. Proc Acm Siggraph, 1999, 11(4): 101-110. doi: 10.1145/311535.311546.
|
[15] SADEGHI I, LAVEN P, LAVEN P, et al. Physically-based simulation of rainbows[J]. Acm Transactions on Graphics, 2012, 31(1): 3. doi: 10.1145/2077341.2077344.
|
WU Fukun, WU Jiaze, and ZHENG Changwen. A microfacet-based physically rendering of diffraction effects[J]. Journal of Computer-Aided Design & Computer Graphics, 2014, 26(1):1-9.
|
[17] TORRANCE K E and SPARROW E M. Theory for off-specular reflection from roughened surfaces[J]. Journal of the Optical Society of America, 1967, 57(9): 1105-1114. doi: 10.1364/JOSA.57.001105
|
[18] OBERST H, KOUZNETSOV D, SHIMIZU K, et al. Fresnel diffraction mirror for an atomic wave[J]. Physical Review Letters, 2005, 94(1): 013203. doi: 10.1103/PhysRevLett.94. 01320314JANUARY2005.
|
[19] SCHLICK C. An inexpensive BRDF model for physically- based rendering[J]. Computer Graphics Forum, 1994, 13(3): 233-246. doi: 10.1007/s00371-014-0958-x.
|