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Volume 44 Issue 1
Jan.  2022
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HUANG Hongcheng, LIAO Qiang, HU Min, TAO Yang, KOU Lan. Human-computer Interaction Model Based on Knowledge Graph Ripple Network[J]. Journal of Electronics & Information Technology, 2022, 44(1): 221-229. doi: 10.11999/JEIT200817
Citation: HUANG Hongcheng, LIAO Qiang, HU Min, TAO Yang, KOU Lan. Human-computer Interaction Model Based on Knowledge Graph Ripple Network[J]. Journal of Electronics & Information Technology, 2022, 44(1): 221-229. doi: 10.11999/JEIT200817

Human-computer Interaction Model Based on Knowledge Graph Ripple Network

doi: 10.11999/JEIT200817
Funds:  The National Key Research and Development Project (2019YFB2102001), The National Natural Science Foundation of China (61871062)
  • Received Date: 2020-09-18
  • Rev Recd Date: 2021-03-19
  • Available Online: 2021-06-21
  • Publish Date: 2022-01-10
  • To solve the problems of lack of background knowledge and poor consistency of robot response in the existing human-computer interaction, a human-computer interaction model based on the ripple network of knowledge graph is proposed. In order to achieve a more natural and intelligent human-computer interaction system, this model simulates the real human-human interaction process. Firstly, the human-computer interaction affective friendliness is obtained by calculating the human-computer interaction emotional evaluation value and the human-computer interaction emotional certainty degree. Then, the external knowledge graph is introduced as the background knowledge of robots, and the dialogue entity is embedded into the ripple network of knowledge graph to obtain the potential interested entity content of the participants. Finally, considering the emotional friendliness and content friendliness, the robot response is given. The experimental results show that, compared with other models, robots that have background knowledge and consider emotional friendliness improve emotionality and coherence when interacting with human.
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