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基于手语内容呈现方式的手语生成技术综述

陶唐飞,  杨志浩,  车晓

陶唐飞, 杨志浩, 车晓. 基于手语内容呈现方式的手语生成技术综述[J]. 电子与信息学报. doi: 10.11999/JEIT260268
引用本文: 陶唐飞, 杨志浩, 车晓. 基于手语内容呈现方式的手语生成技术综述[J]. 电子与信息学报. doi: 10.11999/JEIT260268
TAO Tangfei, YANG Zhihao, CHE Xiao. A Review of Sign Language Production Technology Based on the Presentation of Sign Language Content[J]. Journal of Electronics & Information Technology. doi: 10.11999/JEIT260268
Citation: TAO Tangfei, YANG Zhihao, CHE Xiao. A Review of Sign Language Production Technology Based on the Presentation of Sign Language Content[J]. Journal of Electronics & Information Technology. doi: 10.11999/JEIT260268

基于手语内容呈现方式的手语生成技术综述

doi: 10.11999/JEIT260268 cstr: 32379.14.JEIT260268
详细信息
    作者简介:

    陶唐飞:男,教授,研究方向为面向智能制造、智能诊断的图像处理与机器视觉技术等

    杨志浩:男,硕士生,研究方向为计算机视觉

    车晓:男,硕士生,研究方向为计算机视觉

A Review of Sign Language Production Technology Based on the Presentation of Sign Language Content

  • 摘要: 手语是保证听障人群与健听人群之间正常交流的主要语言形式,因此研发一种能将语音或文本翻译成手语的系统至关重要,手语生成(SLP)技术是此系统的核心技术之一。然而,当前手语生成技术仍面临多通道特征协同建模困难、时序一致性难以保持、高质量手语数据稀缺、主客观评价指标存在差异以及实时生成与边缘部署挑战等瓶颈,制约了技术的实际应用。该文综述了近些年来手语生成所用数据集、评价指标及手语生成技术的发展情况。首先,该文先详细梳理了用于手语生成技术的数据集及其未来发展方向。其次,总结了手语生成方法的评价指标。然后,详细介绍了手语生成的核心架构和方法,并按照呈现形式将其技术研究方向分为基于运动图生成、基于条件视频/图像生成、基于数字人生成三类,重点分析了各类方法在解决上述瓶颈问题中的优势与局限。最后,梳理了手语生成技术的发展脉络及未来展望。
  • 图  1  中国不同类型残疾人分布

    图  2  双向翻译系统

    图  3  Kovar等人实现用户规定路径图效果

    图  4  基于GAN的手语视频生成框架

    图  5  Sign3D手语语料库采集

    图  6  SMPL模型

    图  7  个性化外观数字人形象(左DreamAvatar,右TADA)

    表  1  连续手语数据集

    数据集名称语言样本数量数据形式样本类型录制人数建立年份
    LSE-Sign[22]西班牙语2400RGB语句22016
    CLS-Daily[17]中文20654RGB+2D关键点语句102018
    Phoenix-2014T[18]德语8257RGB+2D关键点语句92018
    How2Sign[19]英语35191RGB+3D关键点+语音等语句112019
    GSL[23]希腊语10290RGB-D语句72019
    Prompt2Sign[20]混合15000003D关键点(27/55)语句未公开2024
    SignAvatars[21]混合70000RGB+2D+3D关键点等词汇+语句1532024
    下载: 导出CSV

    表  2  视频生成方法

    生成
    方法
    模型方法 数据集 结果 比较
    运动图 Motion Graph + NMT + pix2pixHD[78] Phoenix-2014T BLEU-4=15.26 图规模与检索效率
    制约了动作丰富度
    条件图像/视频 U-Net+cGAN[78,79] Turkish-Sign BLEU-4 = 16.7;
    FID = 52.3
    对遮挡与细粒度手指
    运动敏感,精度不高
    Transformer+LDM[16] How2Sign BLEU-4 = 19.8;
    FID = 39.1
    Transformer-CVAE+GAN[17] CLS-Daily BLEU-4 = 18.3;
    DTW-MJE = 7.1°
    PSAT-RS(金字塔半自回归 Transformer + 富语义嵌入)[77] PHOENIX14T、CSL BLEU4=10.01、ROUGE=28.73
    数字人 Rule-based+IK+Smooth-Skeleton[80] 自采3D关键帧库 DTW-MJE = 7.4 动作精度和自然度较高,
    易出现恐怖谷效应
    CLIP-条件 Transformer-CVAE[93] ASL3DWord (WLASL 子集) DTW-MJE = 6.8°;FID = 4.12
    SignVAE[21] SignAvatars FID=4.359(ASL);0.884(HamNoSys);0.756(Word-300);1.335(Phoenix-2014T)
    GNN + diffusion + CLIP[95] How2Sign BLEU-4=13.12;
    DTW-MJE =7.83°;
    FID=1.52
    下载: 导出CSV

    表  3  数字人常用基线模型

    模型提出年份核心特点手语数字人适用性
    SMPL[8]2015极简裸体模型无手脸,表达差
    SMPL+H[83]2017轻量“身体+手”无面部,缺乏非手动信息
    SMPL-X[84]2019全身(脸+手+身)主流模型
    STAR[85]2020参数量少适合实时性较高场合
    SMPLest-X[86]2025遮挡误差最小非商用且生态差
    下载: 导出CSV

    表  4  三类手语生成方法比较

    生成方法 生成质量 时序一致性 训练成本 推理速度 可迁移性 核心优势与主要局限
    基于运动图 中等。依赖动作捕捉数据库质量,动作丰富度受图规模限制 过渡姿势的运动趋势如速度和加速度连贯,运动片段在物理层面连续 较低。无需深度学习训练,但需投入大量资源构建高质量动作捕捉数据库 受图搜索复杂度制约。随节点数和边数增加,分支定界搜索时间显著上升 较差。严重依赖特定动作捕捉数据,跨语种、跨场景迁移需
    重建图结构
    生成的序列合理可控但
    数据获取困难,图结构可扩展性较差,动作丰富
    度受限
    基于条件视频/图像生成 高。GAN可生成照片级真实感视频;Diffusion模型进一步提升视觉质量与
    多样性
    GAN长序列稳定性差,存在动作漂移;Transformer和Diffusion有所改善但仍存在误差累积 较高。需要大规模标注数据集和较高GPU算力;Diffusion模型训练要求更高 GAN推理较快,适合实时应用;Diffusion模型需多步去噪,推理速度较慢 中等。Transformer架构跨语种适配性较好,但仍需目标语种数据
    微调
    生成的视频视觉质量高且多为端到端生成,过程简洁,并且适应多模态输入;但时序一致性难以保持,且长序列生成不稳定
    基于
    数字人
    较高。SMPL-X可实现姿态的精细化控制。结合神经渲染可实现高保真皮肤纹理 中等。分通道独立建模导致面部-手部时序相位差,跨模态同步精度不足 中等。需3D人体模型和姿态参数标注,但可利用预训练SMPL模型降低从头训练成本 参数化模型推理较快;但高斯溅射/NeRF渲染计算量大,实时性受限 较好。SMPL系列为标准化基线,跨项目复用性强,生态成熟 姿态控制精确,可驱动个性化形象且标准化基线生态成熟;但面部-手部同步精度不足,外观细节建模难度高且存在“恐怖谷效应”
    下载: 导出CSV

    表  5  三类生成方法在语言学参数维度上的覆盖度比较

    语言学参数基于运动图基于条件视频/图像基于数字人
    手型受限于数据库覆盖手指细节精度不足参数化可控,精度较高
    位置轨迹检索,绝对位置控制较弱缺乏三维空间显式建模精确可控,空间语法建模弱
    运动物理连续性好大范围运动表现好,细粒度差物理合理,抖动噪声存在问题
    方向难以独立控制丢失三维方向信息间接控制,精度不足
    非手控标记几乎不涉及可生成但时序对齐差可生成但联合优化不成熟
    下载: 导出CSV
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